Five MinuteArcadePlay the arcade →

Player guide

Six games. One clock. One score.

Start a Five-Minute Run and score as much as you can. Six games are selected from the larger library every three hours; one game is shown at a time and the same timer and Run Score follow you when you switch.

Daily Challenge

The Daily Challenge is not a separate five-minute session. It is an optional way to start your normal Five-Minute Run with the same seeded starting game for that browser-local day.

  1. Opening the Daily Challenge does not use your run or start the cooldown. The Daily Challenge attempt, 5:00 clock and normal three-hour cooldown begin on your first gameplay action.
  2. The challenge chooses the starting game; after the clock starts, you can switch to any of the six games in that three-hour lineup at any time.
  3. The same 5:00 clock and shared Run Score continue when you switch.
  4. Complete at least one round in the Daily Challenge game to maintain your daily streak.

Five-Minute Run

You receive one free Five-Minute Run every three hours on the same browser. Open any game yourself, or let the Daily Challenge choose today’s starting game if you have not attempted it yet. You can read the instructions, change the game mode or browse another game without losing time. Your 5:00 clock and three-hour cooldown begin on the first real gameplay action—such as placing a mark, rolling the dice, dropping a disc, flipping a card, tapping a target or typing an answer. There is then one shared clock and one shared Run Score across the six games in that rotation. The lineup refreshes every three hours for new runs; an active run keeps the lineup it started with. One game is shown at a time; switching changes the game on screen without resetting the clock or score. When the run enters its final 20 seconds, a clear on-screen warning appears; if game sound is enabled, a short double-beep plays too. When time expires, gameplay freezes and your Run Complete recap appears. An optional rewarded advert may unlock an extra unranked run once advertising is connected.

When can I play again?

  • A normal free run unlocks three hours after the first gameplay action that started your previous run on that browser.
  • The Daily Challenge is separate: it changes at midnight according to the local date and time reported by your browser or device, not at UTC midnight.
  • An open arcade tab checks the cooldown and local date automatically.
  • If you are already playing when midnight arrives, the current Five-Minute Run is not interrupted.

Run Score

You do not need to work anything out. When you do something that earns points, those points are immediately added to the shared Run Score at the top of the screen and a short +points message tells you why.

  • Noughts & Crosses: win +120, draw +60, loss +20.
  • Snakes & Ladders: your roll +5, climbing a ladder +25 extra, win +180, loss +30.
  • Four in a Row: win +180, draw +80, loss +30.
  • Memory Match: matched pair +25, clear the board +100 extra.
  • Tap Rush: target +5, streak bonus up to +5, gold target +10.
  • Word Scramble: solved word +35 plus +5 per letter, with a streak bonus up to +20.
  • Word Search Sprint: hidden word +20 plus +5 per letter, with a streak bonus.
  • Classic Snake: each apple +20 plus a growing streak bonus.
  • Stack Attack: each successful drop scores more as the tower grows, perfect drops add a bonus, and clearing a 12-block tower adds a completion bonus.
  • Balloon Blaster: balloon +8, accuracy streak bonus, gold balloon +12.
  • Word Builder: valid word +15 plus +7 per letter, with a streak bonus.
  • Variety bonus: the first score in each different game grows as you explore: first game +25, second +50, third +75, fourth +100, fifth +125, sixth +150.

The small win counters inside individual games are separate from the shared Run Score. Run Scores and personal bests are stored only in your browser when saved progress is allowed. They are unverified and are not suitable for prizes or trusted competitive rankings.

Noughts & Crosses

Place three matching marks in a row, column or diagonal. Play against the CPU or share the device with another player.

Snakes & Ladders

Roll the die and reach square 36 exactly. Ladders move you upward; snakes send you downward.

Four in a Row

Drop discs into columns. The first player to make a line of four horizontally, vertically or diagonally wins.

Memory Match

Turn over two cards per move and remember their positions. Match all six pairs to complete the round.

Tap Rush

Tap or click the target before it jumps to another square. Keep hitting targets to build a streak; gold star targets are worth extra.

Word Scramble

Rearrange the displayed letters into the word described by the clue. Correct answers and streaks increase your score.

Word Search Sprint

Swipe across a hidden word, or tap its first and last letters. Clear a grid and the next round loads automatically; there are ten main rounds followed by bonus rounds while your Five-Minute Run is still active.

Classic Snake

Swipe on the board, or use Arrow Keys/WASD on desktop, to steer the growing snake. Eat fruit and avoid the walls and your own tail.

Stack Attack

Tap anywhere to drop the moving block onto the tower. Only the overlapping section survives, so mistimed drops make the next block narrower. Clear 8 blocks to finish a round. Stack Attack has five rounds, and each round moves a little faster; perfect drops preserve the full width.

Balloon Blaster

Hold and drag across the playfield to aim the blaster and fire quick bullets. Keep balloons from escaping and prioritise gold balloons for bonus points.

Word Builder

Use the seven displayed letters to make as many accepted words as you can. Longer words and streaks score more.